August 2010
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Blender Magic Fluid Simulation


Magic Fluid Control By N. Thuerey, R. Keiser, M. Pauly, U. Ruede This is cool. More info: www10.informatik.uni-erlangen.de and www.blendernation.com This video isn’t my work, I’m just posting it because I think people should check it out.

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25 comments to Blender Magic Fluid Simulation

  • kerog6

    that magician looks like a pedophile…realistic enough. good work on that, quite epic.

  • piotr10027

    Chciał bym dojść do takiej wprawy z tym programem coś niesamowitego!!

  • Thykka

    @ Thoran666
    Okay, I assumed you were replying to Nintendomanic’s comment; “can u use this in the game engine?”
    My bad.

  • Galforg

    I love blender so much

  • Dragrun349

    I dont thing theres a word that describes this pure awsomeness, i felt like crying :,)

  • Pegasus5555555

    impressive
    beautiful ^^

  • autokill5

    you are a blender god

  • XTheDarknessOfLightX

    i agree completely

  • Thoran666

    We are not talking about RealFlow or Cuda or Stream or OpenCL. This is Blender. And Blender has a horrible performance when it comes to fluids or physics in general.

  • Thykka

    @ Thoran666
    Yeah, in 1994 perhaps…
    If you had a properly optimized fluid simulator that could utilize CUDA, you could easily have this in realtime. I have not tried Blender’s fluid simulator, but I’ve worked with RealFlow a couple of times and even with large resolutions it’s surprisingly fast. A single frame is calculated in seconds, not hours.
    Also, in realtime you wouldn’t be raytracing but using pixelshaders instead.

  • Nintendomanic

    what if its simulating rain that dissepears when it touches the ground

  • Thoran666

    @Nintendomanic
    that would give you about 0.01 fps if you are lucky.
    This kind of Fluid Simulation probably takes about 1 hour on a normal Quadcore processor and then another half hour or so for the lighting calculations per frame.

  • Thoran666

    @MultiPianista it seems you cant read so there is no point in trying to explain anything to you.
    Try figuring out what the text at 1:09 means and whats written in the video discription.

  • ultimatenerd22

    awesome

  • StrainPesteHotare

    sadly blender doesn’t has such a good metric system and it really lacks precision. Everything else it’s great, it’s free, has it’s own game engine and fluid simulation system things that doesn’t exist in a standard 3d max install. And what’s more incredible that blender’s install kit has less than 100Mb while 3d max or maya come on DVD’s. Sadly because I have to work with precision and not with approximations I’m bound to 3ds Max, for now. I hope in the future Blender will have more precision

  • MultiPianista

    It’s amaizing,. How do you do the water?

  • TheBarmitgewehr

    wow amazing!!!

  • daviddrummer2011

    Asesino de pipis

  • Jeffreylb94

    That was cool, but looks complicated without the game engine. Would the bake tool work the same way, when working with water?

  • Nintendomanic

    what if you have one of those home built computers that you spend about £2000 on?

  • TheFlyingFruit

    Basically yes I think. But it would be too complex to render it in real time. A today’s computer couldn’t really handle it.

  • Nintendomanic

    can u use this in the game engine?

  • StringDeposit

    I’ve been working with max for years.
    endless expensive plugins havent promised anything as neat as what youve done. (fluids i mean)
    i’ve just got to get up to speed with it now.
    YOU have shown me what is possible.
    Thank you.

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