Magic Fluid Control By N. Thuerey, R. Keiser, M. Pauly, U. Ruede This is cool. More info: www10.informatik.uni-erlangen.de and www.blendernation.com This video isn’t my work, I’m just posting it because I think people should check it out.
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Blender Magic Fluid Simulation 25 comments to Blender Magic Fluid SimulationYou must be logged in to post a comment. Related Links
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that magician looks like a pedophile…realistic enough. good work on that, quite epic.
nice
Chciał bym dojść do takiej wprawy z tym programem coś niesamowitego!!
@ Thoran666
Okay, I assumed you were replying to Nintendomanic’s comment; “can u use this in the game engine?”
My bad.
I love blender so much
I dont thing theres a word that describes this pure awsomeness, i felt like crying :,)
impressive
beautiful ^^
you are a blender god
i agree completely
We are not talking about RealFlow or Cuda or Stream or OpenCL. This is Blender. And Blender has a horrible performance when it comes to fluids or physics in general.
@ Thoran666
Yeah, in 1994 perhaps…
If you had a properly optimized fluid simulator that could utilize CUDA, you could easily have this in realtime. I have not tried Blender’s fluid simulator, but I’ve worked with RealFlow a couple of times and even with large resolutions it’s surprisingly fast. A single frame is calculated in seconds, not hours.
Also, in realtime you wouldn’t be raytracing but using pixelshaders instead.
what if its simulating rain that dissepears when it touches the ground
@Nintendomanic
that would give you about 0.01 fps if you are lucky.
This kind of Fluid Simulation probably takes about 1 hour on a normal Quadcore processor and then another half hour or so for the lighting calculations per frame.
@MultiPianista it seems you cant read so there is no point in trying to explain anything to you.
Try figuring out what the text at 1:09 means and whats written in the video discription.
awesome
sick..
sadly blender doesn’t has such a good metric system and it really lacks precision. Everything else it’s great, it’s free, has it’s own game engine and fluid simulation system things that doesn’t exist in a standard 3d max install. And what’s more incredible that blender’s install kit has less than 100Mb while 3d max or maya come on DVD’s. Sadly because I have to work with precision and not with approximations I’m bound to 3ds Max, for now. I hope in the future Blender will have more precision
It’s amaizing,. How do you do the water?
wow amazing!!!
Asesino de pipis
That was cool, but looks complicated without the game engine. Would the bake tool work the same way, when working with water?
what if you have one of those home built computers that you spend about £2000 on?
Basically yes I think. But it would be too complex to render it in real time. A today’s computer couldn’t really handle it.
can u use this in the game engine?
I’ve been working with max for years.
endless expensive plugins havent promised anything as neat as what youve done. (fluids i mean)
i’ve just got to get up to speed with it now.
YOU have shown me what is possible.
Thank you.